Submitted by: Anthony Malibu

Winning back an ex girlfriend is entirely possible, but it’s a job made much easier if you look at things from her own perspective. Seeing things through your her eyes – instead of just your own – is essential to getting back together with your ex. The following guide will show you what she’s thinking and feeling just after she breaks up with you.

One of the first mistakes guys make after being dumped by a girlfriend is to look at the situation narrowmindedly. No one does this on purpose, but the thoughts, feelings, and actions you take just after losing your girlfriend are almost purely self-serving. You’re doing what YOU want to do, not what your ex wants. Moreover, you’re thinking that everything you’re about to do will get your ex to come back to you, when it reality it’s only going to push her further away.

Understanding the female psyche right after a break up is crucial to seeing things clearly. The flowers you send, the cards you buy, and the long letters professing love for your ex… these are all unwanted gestures right from the start. Why? Doesn’t any girlfriend desire these things? Yes, but not right now. Right after ending your relationship, your ex will want to avoid you. She’s feeling strange and awkward about everything, and being around you will make it worse. And the more you push? The more awkward it gets. And some guys push until the girl runs screaming in the other direction… and funniest of all, can’t figure out why.

[youtube]http://www.youtube.com/watch?v=rQaENEaAHqc[/youtube]

When your girlfriend ends your relationship, it’s not always final. People get back together each day. It could be that she’s frustrated or upset at something you specifically did, or it could be the culmination of a lot of different problems. Most likely, they’ve been around for a while… so you’re not going to fix them overnight. The longer you give your ex to think about them, and the more space you give her in which to consider it, the better off you’ll be in terms of winning her back.

It’s a fact: guys like to fix things. Quickly, if possible. But in your ex-girlfriend’s eyes, your relationship isn’t a quick or easy fix. She wants you to realize what’s wrong before you come back to her (or she comes back to you). Trying to resolve your issues is admirable, but it’s also too little too late. These problems would’ve been better addressed while you were dating, and she’s taken the drastic measure of breaking up with you to get you to realize them. Your ex isn’t looking for you to put a patch over the holes in your relationship, and in some cases she might actually be looking to punish you for a specific time period for what she perceives as wrong.

Obviously you can’t look at things from within your girlfriend’s mind, and she’s not going to tell you everything that she’s feeling. This is where you need to stop and clear your own head by taking some time away. Dropping out of sight after your ex dumps you is one of the biggest steps you can take toward getting her back. If you’re strong enough to shut off your phone and flip off your computer, you’ll immediately earn her respect and curiosity. After she cools off she’ll begin to look around for you. Not seeing or hearing from you will make her wonder where you went. This process is necessary to getting your ex miss you, which is instrumental in your ultimate goal: making her want you back.

Any girl who breaks up with a guy thinks the same thing: did he really love me? Seeing a guy chase after you is a good indication that you’re something to be desired. It’s an ego boost for your ex girlfriend, and it’ll also allow her to extend the break up for as long as she thinks you’re hanging around. So now imagine the opposite scenario: a girl breaking up with a guy who just disappears. Such a girl wouldn’t know whether or not she was missed, because she has no clue what her ex is doing. Instead of knowing she was needed, she wonders if maybe she wasn’t needed at all. In fact, maybe she needed her boyfriend more than he ever needed her. This is what gets a girl to question – and possibly even reverse – her decision break up.

By doing the polar opposite of what she expects, you’re keeping your ex interested in you. By remaining strong instead of weak, independent instead of desperate, you’re giving off positive, confident vibes. These are a hell of a lot more attractive to your girlfriend than anything else you could do that might include begging, pleading, and trying to worm your way back into her heart. If your ex doesn’t respect you, she won’t date you again. You’ll fall into the category of “just a friend” or she’ll detach herself from you completely and start dating someone else.

Getting back together with your ex girlfriend demands that you be proactive with everything you do. The faster you begin on these things, the more you’ll increase the chance for a successful reunion. From there, you’ll be able to rebuild a new relationship on a strong new foundation. And since your ex is the one who wants you back, everything will seem like her own idea. This is huge when it comes to the staying power of your new romance. Anything built together will be stronger than if you built it yourself.

About the Author: There are 8 individual steps necessary to

Get Back Your Ex

. And to read the complete, detailed guide to fixing your breakup, be sure to check out

How To Get Back An Ex Girlfriend

!

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Tuesday, April 4, 2006

Rumours in London and Merseyside have linked Paul and Oliver Collyer, creators of the football management series Championship Manager, with a possible bid for Premiership football team Everton.

The Goodison Park club, under the chairmanship of former Coronation Street actor Bill Kenwright, were subjects of a failed takeover bid in August 2004. After suffering the blow of failing to get beyond the qualifying stage of the Champions League, Kenwright is known to have recently sought additional investments in the club.

While a move is not thought to be imminent, the recent takeover of the brothers’ games development company Sports Interactive by game giant SEGA could well prove the catalyst for action by the lifelong Evertonians. The company’s PR guru Miles Jacobson was forced into an official denial of the story soon after the takeover news broke on Tuesday morning. The Collyers themselves have as yet been unavailable for comment.

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Sunday, May 21, 2006

Three days after the Internet release of the free content 3D short Elephants Dream (see Wikinews coverage), we exchanged e-mails with Ton Roosendaal about the reaction to the film, open source filmmaking, and the changes to Blender that resulted from the production. Ton Roosendaal is the lead developer of the Blender 3D rendering and modelling software that was used for the movie. He is also the chairman of the Blender Foundation, a non-profit organization which was formed in support of the software and projects like Elephants Dream.

How much money did the Blender Foundation spend on producing the movie? Has the money been fully recouped by DVD orders and donations?

We still have to finish the final bookkeeping for this project. It has been executed in co-production with the Netherlands Media Art Institute, and we each had our own internal budgeting for the project. When you exclude expenses of pre-production and producer personnel, the total budget was about 120,000 €, of which we covered half. Our contribution was roughly covered half by the DVD sales, and half by European Union support (http://www.uni-verse.org consortium).

One of the most common criticisms of CGI films is focus on technology over content. For instance, Final Fantasy: The Spirits Within flopped with audiences, in spite of being an undisputed technical milestone. I’ve seen many reviews that criticized the plot of “Elephants Dream” as too bizarre or confusing. In retrospect, are you happy with the story development process?

Haha, I knew the story and plot would get a mixed acclaim. There’s a couple of reasons I’d like to mention for it.

First of all; the criticism resembles how people witness Blender itself, too. Many people expect that Free Software is an easy accessible mass audience product. We get a lot of complaints by non-artists that they can’t get into the software easily, whilst the complexity of commercial products like Maya or Houdini is perceived as a confirmation of its “quality”. Apparently an Open Movie created similar expectations with the audience.

Luckily we also got many positive reviews of the artistic result of the movie. It is quite abstract, but definitely has many layers of information, inspiring many of the viewers to see relevant real life messages hidden here.

For this project we’ve teamed up with the Netherlands Media Art Institute, internationally renowned as a resource for video art. So for Elephants Dream, we’ve had the luxury to challenge ourselves to create real independent artistic content as well. The artists had a lot of freedom from the start; they were responsible for the concept, story and creative development of the entire movie. This has resulted in a lot of quite personal choices, based on what the artists liked to do themselves. I really cherish such an approach, it has resulted in a very motivated team working crazy hours the last months to get it all realized.

But, most importantly; the main target of our project was not only to create a 3D movie short, but to experiment with ways to improve the efficiency and quality of open source development. On this aspect only, this project was just a huge success, and the main reason for our sponsors (the DVD pre-sale) to support it. I know they might have liked a cartoonish funny movie with furry animals better, but for that you get already pretty well served by the bigger 3D animation studios. 🙂

I’m the first to admit that – looking back especially – certain aspects worked out quite weakly; there’s loose ends and questionable decisions, especially in story development and continuity. That’s just the risk of doing experiments, and nothing I regret really. The five artists from our user community who were invited to make the movie were young people with no professional background in filmmaking. Their personal incentive to participate in this project was also to learn from it, and to create a good portfolio for their future career. I’ve witnessed them grow in competence in the past year enormously, something I’m incredibly proud of.

On the technical level, the only major criticism I’ve seen of “Elephants Dream” is the character animation, especially in the opening scene — many reviewers felt that the movements seemed a bit unnatural. Do you agree with these criticisms? If so, what do you think can be done to improve on that level?

Yeah, the challenge the artists set themselves – to use quite realistic personages – is also something that easily works against you. In many animation movies they introduce characters in the beginning in a way you get used to their specific characteristic movements, so you accept a certain level of non-realism easily. (Check the weird walk cycles in The Incredibles for example). Another aspect is that we’ve started work on the first scenes, and ended with the last scenes. I can clearly see the animation quality increase, and that whilst the ending scenes were done in much less time due to time constraints.

We also didn’t schedule to do 9.5 minutes of animation either…. Originally it was more like 6. But, it’s always easier to look back to define the right decisions, eh? 🙂

I’m very happy with the reviews we got so far; luckily the movie was perceived as a professional quality product, and reviewed based on comparisons with what the big studios come up with. Even when we couldn’t satisfy all these quality demands, it has luckily not been branded as a pathetic presumptuous attempt by amateurs!

Do you think there is hope for a full-length open movie project in the near future? Would the Blender Foundation be interested in such a project, or do you intend to continue focusing mainly on shorts?

I’d like to wait a little while with defining what a next project would look like. Given the constraints of “organizing projects to improve open source development”, we might have not much choice either. It would probably mean to work with a new team each time, so most likely be based on shorts only. On the other hand, there’s also clear signals that this approach works well, and creates excitement and involvement of a lot of people, also from producers and sponsors. That might enable us to set up a next project based on larger targets. For a full-length feature film however, we should involve a sufficient amount of experienced film makers as well, and/or invite the first team to participate again. That would put a lot of pressure on the required budget…. You can’t do that based on a 1000 DVD pre-sale target. Would more be like 20,000 or so…. 🙂

How did the process of making the movie feed back into the development of Blender? Are there major technical changes that were made only or primarily because of the film?

Already during the pre-production phase the artists have defined the key targets for Blender development. This then was coordinated with the online development community too. I’ve done the most crucial (re-)development mostly myself, though. Especially on the character animation tools, on the rendering pipeline and compositing tools.

It is especially the latter I’m most satisfied with. In 3D movie production the compositing stage creates a giant content bottleneck. By transparently integrating this in our render-pipeline, a very efficient workflow has been achieved. And, not to forget, Blender now also offers the first production-level open source compositor on the market!

The current summary you can find in our work-in-progress release notes.

What are the key technical features in Blender you want to add or improve for future movie projects?

Depends on what the movie is about! There’s always hundreds of features you can work on. However, we’ll have to work on that anyway, movie project or not. There’s a lot of professionals using Blender now, and they can’t wait for the Blender Foundation to do movies! Look at this studio for example: http://www.plumiferos.com/

I read that at least one proprietary software package, Reaktor, was used for the sound effects. Is this because no equivalent free software solution exists yet? Will future projects have a “free software only” policy?

We’ve limited the “Open Source tools” requirement to our own Studio Orange only. That was what we could keep in control at least, and I can tell you it was not always easy even… 🙂

For sound and music we’ve decided from the beginning to seek an external sponsor. We have chosen to work with the best quality studio and composer we could find, preferably using open source, but not as a prerequisite.

My own competence is solely within the CG [computer graphics, Ed.] side of movie making. When it comes to music editing, or video encoding and DVD authoring, I could only decide to choose to work with external parties with proven competences in that area. I have to be practical in projects like this, especially to ensure it will be realized.

Hopefully, now we’ve got so much attention world wide, we can involve more non-CG open source next time, too. I will definitely strive for the maximum here, but it will fully depend on the amount of professional support we can get.

Blender itself was originally closed source freeware, until it was “liberated” through a fundraising campaign. If you could choose one proprietary application to “set free” where such a goal could be realistically achieved, which one would it be?

Well, the “realistically achieved” demand makes it quite difficult. 🙂 Looking back at similar cases, like Mozilla and OpenOffice.org, it was always very circumstantial. It just happens sometimes, you can’t organize something like this to happen in advance. The only common denominator is “a company in troubles”… so, who’s in trouble now?

What is your personal favorite computer-animated full-length film?

Uuuh… that differs every week! Probably Ice Age (the first one). Mostly because they didn’t overdo showcasing 3D technology so much, but created truly adorable characters and great funny gags.

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Monday, September 26, 2005

Microsoft announced today the official launch of MSN adCenter in France and Singapore. adCenter allows advertisers to target specific demographics using information provided by Microsoft’s Hotmail and Microsoft Passport Network users.

“The launch of adCenter in France and Singapore is a great first step to delivering on our global vision to connect advertisers to consumers in a much more meaningful way,” said Yusuf Mehdi, senior V.P. of MSN Information Services & Merchant Platform.

Advertisers will be able to target ads based on geographic location, gender, age range, time of day, and day of the week. If MSN has no information on the visitor it will display ads based upon keywords. Additional features include a cost estimator and a site analyzer that will recommend keywords based on the content of the advertiser’s website.

MSN currently has a contract for Yahoo ads that runs through 2006, and they are expected to slowly phase them out, although MSN has not confirmed this.

adCenter has been in testing in France and Singapore since March. Testing in the US will begin in October. Microsoft plans to eventually sell ads on websites outside of MSN.

This initiative is a part of a broader strategy that Microsoft has launched to compete against Google’s AdWords service, in operation for several years, which allows advertisers to bid on specific keywords and ensure ad placement on the company’s search engine and other online properties. Microsoft’s chief executive vowed to “kill Google” in an expletive-laden tirade against the firm, according to US court documents filed by Google.

Many internet users choose to block web page advertisements from both Microsoft and Google, using several different techniques of ad filtering, such as adblock in the firefox web browser.

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Monday, May 14, 2007

Buffalo, New York — A massive warehouse complex of at least 5 buildings caught on fire in Buffalo, New York on 111 Tonawanda Street, sending a plume of thick, jet black colored smoke into the air that could be seen as far away as 40 miles.

As of 6:40 a.m., the fire was under control, and firefighters were attempting to stop it from spreading, but could not get to the center of the fire because of severe amounts of debris. Later in the morning, the fire was extinguished.

“The fire is mostly under debris at this point. It’s under control, but it’s under some debris. We really can’t get to it. We’re just going to have to keep on pouring water on it so it doesn’t spread,” said Thomas Ashe, the fire chief for the North Buffalo based fire division who also added that at one point, at least 125 firefighters were on the scene battling the blaze. One suffered minor injures and was able to take himself to the hospital to seek medical attention.

Shortly after 8:00 p.m. as many as 3 explosions rocked the warehouse sending large mushroom clouds of thick black smoke into the air. After the third explosion, heat could be felt more than 100 feet away. The fire started in the front, one story building then quickly spread to three others, but fire fighters managed to stop the flames from spreading onto the 3 story building all the way at the back.

According to a Buffalo Police officer, who wished not to be named, the fire began at about 7:00 p.m. [Eastern time], starting as a one alarm fire. By 8:00 p.m., three fire companies were on the scene battling the blaze. Police also say that a smaller fire was reported in the same building on Saturday night, which caused little damage.

At the start of the fire, traffic was backed up nearly 4 miles on the 198 expressway going west toward the 190 Interstate and police had to shut down the Tonawanda street exit because the road is too close to the fire.

At one point, traffic on the 198 was moving so slow, at least a dozen people were seen getting out of their cars and walking down the expressway to watch the fire. That prompted as many as 10 police cars to be dispatched to the scene to force individuals back into their cars and close off one of the 2 lanes on the westbound side.

One woman, who wished not to be named as she is close to the owner of the warehouse, said the building is filled with “classic cars, forklifts, and money” and that owner “does not have insurance” coverage on the property. The building is not considered abandoned, but firefighters said that it is vacant.

Officials in Fort Erie, Ontario were also swamped with calls to fire departments when the wind blew the smoke over the Niagra River and into Canada.

It is not known what caused the fire, but a car is suspected to have caught on fire and there are reports from police and hazmat crews, that there were also large barrels of diesel fuel being stored in one building. Firefighters say the cause of the blaze is being treated as “suspicious.” The ATF is investigating the fire and will bring dogs in to search the debris.

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Tuesday, August 28, 2007

According to the Trust for America’s Health (TFAH) research group, obesity rates in 31 states in the United States continued to climb. Not one state showed a decline in obesity rates in the latest report released Monday.

The data presented in the Trust for America’s Health’s F as in Fat: How Obesity Policies are Failing in America, 2007 report is primarily sourced from CDC‘s Pediatric Nutrition Surveillance System (PedNSS) and Behavioral Risk Factor Surveillance System (BRFSS) surveys.

Mississippi became the first state to have more than 30 percent of its residents considered to be obese. West Virginia and Alabama, however, edged very close to the 30 percent marker.

Meanwhile, Colorado continued to hold the title as the leanest state in the U.S., with less than 18 percent of its residents considered to be obese.

The report also examined childhood obesity rates for the first time. The District of Columbia came in at 22.8%, the highest, while Utah had the lowest ranking at 8.5%.

The TFAH’s director Jeffrey Levi said the government needs to become more involved in preventing obesity. “It’s one of those issues where everyone believes this is an epidemic, but it’s not getting the level of political and policymaker attention that it ought to… As every candidate for president talks about health care reform and controlling health care cost costs, if we don’t hone in on this issue, none of their proposals are going to be affordable.”

However, Levi did acknowledge that many people believe obesity results from personal decision making and not societal policy. But Levi said the modern world can help promote good choices.

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Saturday, January 30, 2010

The automobile manufacturer Toyota has said that it will recall up to 1.8 million cars across Europe, after a problem with the accelerator pedal was discovered.

According to the firm, eight models were affected by the problem — AYGO, iQ, Yaris, Auris, Corolla, Verso, Avensis, and RAV4 — after it was discovered that the accelerator may become stuck in a depressed position, resulting in uncontrollable speeding.

On Thursday, Toyota said it would recall 1.1 million cars in the US; a day previous, it had suspended eight models from sales. Last week, 2.3 million cars in the US were recalled due to the pedal issues.

The chief executive of Toyota Motor Europe commented on the recall. “We understand that the current situation is creating concerns and we deeply regret it,” said Tadashi Arashima. The firm, however, noted that it wasn’t aware of any accidents resulted by the malfunctioning accelerator pedals, and not many pedal problem incidents were reported in Europe. “The potential accelerator pedal issue only occurs in very rare circumstances,” Arashima added.

The National Automobile Dealers Association, meanwhile, commented that Toyota showrooms could lose as much as US$2.47 billion worth of revenue due to the incident.

“Toyota veterans will likely hear the news with disbelief and keep faith in the brand, but new customers could definitely be scared off,” remarked Robert Rademacher, who is the president of the trade group ZDK, as quoted by Business Week. “This recall has a dimension which we’ve never seen before.”

There are concerns that the problem may result in reduced consumer trust in Toyota. Hans-Peter Wodniok, an analyst for Fairesearch GmbH & Co. in Germany, noted: “If this is a one-time event, huge as it is, Toyota may be forgiven. But if something happens again in the next months and years, they will have gambled away customer trust in Europe as well.”

Analysts for Morgan Stanley, however, said they believed Toyota would not suffer much from the incident. “The company’s actions to correct the situation are timely enough to avoid major brand damage,” they remarked in a note to investors.

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Monday, May 26, 2008

The 27th Young Designers’ Exhibition 2008, recognized by the International Council of Societies of Industrial Design (ICSID) as the largest show of student creations, recently ended Sunday May 18. It was held at the Taipei World Trade Center. Improvements and expansions were seen with 107 academical and industrial units. Different design competitions participated and showcased their products and also received awards.

It’s no doubt that companies related to design and cultural industries want to discover creative talents from academical units in this exhibition. However, most companies still try to showcase different conceptional and applicative products in order to promote Taiwan’s designs into the world market. A typical example is Fora Series, a photo-voltaic product series by the Tsann Kuen Trans-nation Group.

Before entering into their careers, students participated in this show and showcased varied styles that differ from the usual industrial businesspeople. To get more opportunities and in order to interact with the design and cultural industries, students also participated in vast competitions and tried to get the top places. Some students also tried to design conceptional products in conjunction with industrial designs, especially in some design competitions.

In summary, not only did the 2008 YODEX, have companies which can discover talents and showcase achievements of industrial design in the exhibition, but students can make their stages to showcase excellences from their creations in several competitions related to YODEX.

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Thursday, March 24, 2005

Sony launched its eagerly anticipated PlayStation Portable (PSP) in the North American market today. The PlayStation costs $250 and plays MP3 files, movies and of course games.

Launched previously in Japan last year with much fanfare, the PSP quickly achieved sales of more than 800,000 units. The device is Sony’s first major attempt at challenging Nintendo’s long held grip on the market for handheld games.

Nintendo currently holds a 90 percent of the market share for handhelds in North America. With the recent introduction of Nintendo DS, the fight for control of this market is expected to become even more intense.

Contents

  • 1 Japanese launch
  • 2 Games available for North American Launch
  • 3 Technical specifications
  • 4 Sources
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